designing objects that listen before they speak.
Design grounded in conceptual thinking. I‘m curious about how we interact with objects and with each other, and about what makes a design last. My work combines tactile prototypes with participatory research, often hiding technology inside things that read as art or furniture.
(more)
designing objects that listen before they speak.
Design grounded in conceptual thinking. I‘m curious about how we interact with objects and with each other, and about what makes a design last. My work combines tactile prototypes with participatory research, often hiding technology inside things that read as art or furniture.
(more)
designing objects that listen before they speak.
Design grounded in conceptual thinking. I‘m curious about how we interact with objects and with each other, and about what makes a design last. My work combines tactile prototypes with participatory research, often hiding technology inside things that read as art or furniture.
(more)